Design for Tangible, Embedded and Networked Technologies
Serious Play Strategies in the Design of Kinetic and Wearable Devices
Lois Frankel, Ellen Hrinivich
Carleton University, Canada
lois.frankel@carleton.ca
Keywords: collaborative design processes; humour; role-playing scenarios; gestures; multisensory explorations
Abstract
Encouraging spontaneous creativity is an on-going quest in design. Play embodies this. This paper builds on the concept of “serious play” as a design strategy for creating new and innovative ideas. It discusses a qualitative study involving six teams of designers, each generating initial concepts for wearable and interactive kinetic devices. It describes the playful interactions that emerged as a common strategy for their collaborative and creative ideation practices. It contributes features that further clarify the nature of serious play in relation to humour, role-playing scenarios, gestures, and multi-sensory involvement.
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Cite this paper: Frankel, L., Hrinivich, E. (2016). Serious Play Strategies in the Design of Kinetic and Wearable Devices. Proceedings of DRS 2016, Design Research Society 50th Anniversary Conference. Brighton, UK, 27–30 June 2016.
This paper will be presented at DRS2016, find it in the conference programme